Wow, this was a lot to take in, again. I find so much useful information in these classes, I come home and tell my roommates about what we did and they're jealous (because in their classes, they tend to talk more about theory and don't get the hands on experiences).
First of all, I really enjoyed the video about Gamers saving the world. These incredible tools (i.e. computers, the internet, etc.) were not developed simply as porn finders and gaming boxes. If we utilized them to their true potential, they could be helpful in building and maintaing a better world, rather than cluttering our mind with unnecessary things. There are steps toward this. The X-Box Kinect and Nintendo Wii, for example, gets people out of their seats and involved in the games they're playing, literally. If we created games that had meaning (without beating you over the head with it, please) and showed real consequences they could be used as effective teaching tools.
Second, I really didn't get the whole point of the gallery walk with those answers pasted on. I can somewhat see where we were going, but it didn't quite come together in my mind, maybe it was just me. I looked at other peoples (and the Professors) and they seemed so darned overcomplicated, too many sections. Maybe mine was oversimplified, we only had four sections.
*edit, yes it was a good object lesson in that it showed how people think differently, so maybe what seems simple to me, could be complicated for others, and vice versa (500 readings about vectors for example...).
Third, I enjoyed the real advice about products and tools that can be used for assessment. This was particularly helpful for someone who has taught previously because there are many things I didn't know about, and many things that were a nice refresher.
Successful class, not so successful trivia night at Conor O'neil's afterwards, unfortunately. Clearly they did not read the section on assessment, because their questions were awful.