What is user centered design, well, it's all about centering the library around the activities that users are going to use it for. Throughout the entire conversation, more than any other concept, I heard her talk about what the library is used for, which means it is no longer a repository of just books.
How are you going to create user centered design? Just remember AEIOU:
- Activities-look at what you want to happen in the library, what are students going to do. Are they going to be on the floor? Are they eating, are they moving things?
- Interactions--what is happening and what would you like to happen?
- Objects-what things do you need in your library, technology, seating, tables.
- What are the physical objects that students are bringing in as well, are they bringing notebooks, laptops, tablets, how do you plan for them using those objects.
- Users-observe them and the demographic, as well as other stakeholders (i.e., teachers, parents, administrators)
The other thing that really resonated with me is that it's okay to have a dream list for your library, as long as you don't expect it to happen immediately. Don't cut corners because it doesn't seem feasible right now, if you do one thing on your dream list every year, eventually, you'll have your dream library.
After this, we switched gears back to advocacy. It's daunting, we know this, but we do what we can, where we can, when we can, and, if it's not enough for everyone, then we know we did our best. That's about all I have to say about advocacy.
This week, no class readings to respond to, enjoy "spring" break!